ROGUE is a series of games for higher education based on first person role playing. In each game the user is queried with both multiple-choice and open-ended questions. Responses are saved for teacher scoring and automatically scored items can be easily imported into Blackboard or another LMS.
ROGUE (Role-Playing Game for University Experience)
First Game - BlindMan Bluff – Research Methods
The first game will instruct at the level of undergraduate Introductory Research Methods. It can be used either in class or as homework. Play is designed to last from 15 minutes to 30 minutes.
Learning Goals for Blindman’s Stuff :
· What is an Independent Variable?
· What is a Dependent Variable?
· What does it mean to operationalize?
· Exposure to scientific method – hypothesis generation and refining
· How to frame research question
· how to build upon a previous experiment
Second Game - The Retention Game - STICKER
We are creating a game based on solid theory and evidence regarding why it pays off to stay in school. Players make real life choices and experience immediate ramifications. They can “scrub” back on a timeline and make different choices and experience how these new decisions alter their lives 5, 10, and 20 years later. Created with support from the T. Denny Sanford School of Social and Family Dynamics and the Department of Psychology.
ASU's Games for Mental Health Initiative to be announced soon, email lab for information.