M. C., Birchfield, D. A., Tolentino, L., & Koziupa, T. (Feb. 2014), 2013, September 16 - Advance online publication. Collaborative Embodied Learning in Mixed Reality Motion-Capture Environments: Two Science Studies.Journal of Educational Psychology. 106, 1, 86-104. doi: 10.1037/a0034008
Short Description on Embodied Learning
Johnson-Glenberg, M. C.
(2012).http://www.arielsig.net/what-is-learning-in-a-mixed-reality-environment-and-what-does-an-embodied-lesson-mean/ ARIEL Super News.
Tenets to Follow when Designing Embodiment in Education
Lindgren, R. & Johnson-Glenberg, M. C. (2013). Emboldened by Embodiment: Six Precepts regarding the Future of Embodied Learning and Mixed Reality Technologies. Educational Researcher. 42, 8, 445- 452. doi:10.3102/0013189X13511661
Johnson-Glenberg, M. C. (in press). Embodied Cognition for Education. In Denis, P. (Ed.) Encyclopedia of Educational Theory and Philosophy, Phillips. Denis. Sage Publications.
Exer-Games – Alien Health
Johnson-Glenberg. M. C. & Hekler, E. (2013). Alien health game: An embodied, exergame to instruct in nutrition and MyPlate . Games for Health Journal: Research, Development and Clinical Applications,2,6,354-361. Access http://online.liebertpub.com/doi/full/10.1089/g4h.2013.0057. DOI: 10.1089/g4h.2013.0057.
Proceedings and Chapters
Johnson-Glenberg, M. C., & the EGL Lab Group. (2013). Using motion sensing for learning: A serious nutrition game. In R. Shumaker (Ed.): Human Computers and Interactions International VAMR/HCII 2013, Part II, LNCS 8022, . 380–389.Springer-Verlag Berlin Heidelberg.
Johnson Glenberg, M., & Cruse, J. (June, 2012) Serious Games in Technology-enabled Embodied Learning Environments: Two Games for Health with the Kinect. Symposium at Games Learning and Society (GLS). Madison, WI.
Johnson-Glenberg,M. & the EGL Group (Embodied Games for Learning). (April, 2012). Learning in the K-12 Classroom: a Taxonomy. Symposium at the Annual Conference of the American Education Research Association (AERA), Vancouver, British Columbia.
Johnson-Glenberg, M. C., Koziupa, T., Birchfield, D. & Li, K., (2011). Games for Learning in Embodied Mixed-Reality Environments: Principles and Results. Proceedings for Games, Learning, and Society Conference, Madison, WI.
Johnson-Glenberg, M. C., Birchfield, D., Savvides, P., & Megowan-Romanowicz, C. (2011). Semi-virtual Embodied Learning - Real World STEM Assessment. In L. Annetta & S. Bronack (eds.) Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds. pp. 241-258. Rotterdam: Sense Publications. 2010
Birchfield, D., Johnson-Glenberg, M., Savvides, P., Megowan-Romanowicz, C. , Uysal, S. (2010). Design Principles for Embodied Learning in Computer-mediated Environments. AERA 2010 Proceedings. LINK
Older Great Articles on New Media!
Birchfield, D., & Johnson-Glenberg, M. C. (2010). A next gen Interface for embodied learning: SMALLab and the geological layer cake. International Journal of Gaming and Computer-mediated Simulation, 2, 1, 49-58.
Johnson-Glenberg, M. C. (2010). Embedded Formative e-Assessment: Who Benefits, Who Falters? Educational Media International, 47, 2, 153-171. 2009
Birchfield, D., Campana, E., Hatton, S., Johnson-Glenberg, M., Kelliher, A., Olson, L., Martinez, C. Savvides, P. & Tolentino, L. (2009). Embodied and mediated learning in SMALLab: A student-centered mixed-reality environment. ACM SIGGRAPH Emerging Technologies, SIGGRAPH '09.
Johnson-Glenberg, M. C., Birchfield, D., & Uysal, S. (2009). SMALLab: Virtual Geology Studies using Embodied Learning with Motion, Sound, and Graphics. Educational Media International, 46, 4, 267-280.
Johnson-Glenberg, M. C., Birchfield, D., Megowan-Romanowicz, C., Tolentino, L., & Martinez, C. (2009). Embodied Games, Next Gen Interfaces, and Assessment of High School Physics. International Journal of Learning and Media,1, 2. Access at http://ijlm.net/table-of-contents.
Kelliher, A. Birchfield, D. Campana, E. Hatton, S. Johnson-Glenberg, M., Martinez, C. Olson, Savvides, P. & Tolentino, L. (2009). SMALLab: A mixed-reality environment for embodied and mediated learning, Proceedings of the 2009 ACM Multimedia Conference, with Co-located Workshops and Symposiums 2009;1029-1031.
Tolentino, L., Birchfield, D.,Megowan-Romanowicz, C., Johnson-Glenberg, M. C., Kelliher, A., & Martinez, C.(2009). Teaching and learning in the mixed-reality science classroom. Journal of Science Education and Technology. 18, 6, 501-517. DOI: 10.1007/s10956-009-9166
Dr. Johnson-Glenberg’s Earlier Work with Reading and Developmental Disabilities
Johnson-Glenberg, M. C. (2008). Fragile X syndrome: Neural network models of memory and sequencing. Journal of Cognitive Systems Research, 9, 4, 274-292.
Buckley, S., & Johnson-Glenberg, M. C. (2008). Increasing literacy learning for individuals with Down syndrome and fragile X syndrome. In S.F. Warren & M.E. Fey (Series Eds.) & J.E. Roberts, R.S. Chapman, & S.F. Warren (Vol. Eds.), Communication and language intervention series: Speech and language development and intervention in Down syndrome and fragile X syndrome (pp. 233-254). Baltimore: Paul H. Brookes Publishing Co.
Johnson-Glenberg, M. C. (2007b). Web-based Reading Comprehension Instruction: Three studies of 3D-Readers.In D. McNamara (ed.) Reading Comprehension Strategies: Theory, Interventions, and Technologies. Mahwah, New Jersey: Lawrence Erlbaum Publishers.
Johnson-Glenberg, M. C. (2007a). Fragile X syndrome: Memory skills and the emergence of reading in males. In Paul, R. (Ed.) Language Disorders from a developmental perspective: Essays in honor of Robin Chapman. Mahwah, NJ : Lawrence Erlbaum.
Johnson-Glenberg, M. C. (2006) Judging the quality of educational software. Solicited commentary at Wisconsin Technology Network. http://wistechnology.com/article.php?id=3154
Johnson-Glenberg, M. C. (2006). Reading Comprehension: From Strategy Theories to Instructive Technologies. Wisconsin State Reading Association Journal. Spring, 46, 2.
Johnson-Glenberg, M. C. (2005) Web-based training of metacognitive strategies for text comprehension: Focus on poor comprehenders. Reading and Writing: An Interdisciplinary Journal. 18:1 - 33, 755-786.
Johnson-Glenberg, M. C., & Chapman, R. S. (2004). Predictors of parent-child linguistic tuning and label requests during play: A comparison between children who are typically developing and individuals with Down syndrome. Journal of Intellectual Disabilities Research, 48, 3, 225-238.
Johnson-Glenberg, M. C. (2003). Web-based literacy tutor training: Does interactivity really enhance learning? Proceedings of the Society for Information Technology and Teacher Education (SITE) AACE Conference.Johnson-Glenberg, M. C. (2000). Training reading comprehension in adequate decoders/poor comprehenders: Verbal vs. visual strategies. Journal of Educational Psychology, 92, 4, 772-782.
Abbeduto, L., Boudreau, D., Johnson-Glenberg, M. C., Magana, S., Orsmond, G., & Poehlmann, J. (2000). Review of Robert M. Hodapp's Development and Disabilities: Intellectual, Sensory, and Motor Impairments. Published in the American Journal on Mental Retardation, 105, 307-310.
Glenberg, A.M., Robertson, D.A., Jansen, J.L., & Johnson-Glenberg, M. C. (1999) Not propositions. Journal of Cognitive Systems Research, 1, 1-15.
Olson, R. K., Wise, B. W., Johnson, M. C., & Ring, J. (1997). The etiology and remediation of phonologically based word recognition and spelling disabilities: Are phonological deficits the "hole" story. In B. Blachman (Ed.), Foundations of Reading Acquisition. Mahwah, NJ: Lawrence Erlbaum, Inc.
Wise B. K., Olson, R.K., Ring, J., & Johnson, M. C. (1997). Computer-based remedial training in phoneme awareness and phonological decoding: Effects on post-training development of word recognition. Scientific Studies of Reading, 1, 3, 235-253.
Wise B. K., Olson, R.K., Ring, J., & Johnson, M. C. (1997). Interactive computer support for improving phonological skills in remedial reading. In J. Metsala & L. Ehri (Eds.), Word Recognition in Beginning Literacy. Mahwah, N.J.: Lawrence Erlbaum Inc.